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Amazon's Lumberyard ~Blog #6

  • Foto van schrijver: lifelesstapir
    lifelesstapir
  • 18 aug 2017
  • 2 minuten om te lezen

This Update is quite important.

Two weeks ago I was trying to improve performance of the game.

I tried many different things, but all of those 'improvements' didn't work.

So I was thinking about decreasing the amount of vegetation types, by giving dinosaur paddocks less detail. But the whole point of my game is having a change to discover everything of the park (so the paddocks too).

I need a way to decrease the amount of polygons of trees. On Cryengine I used some loyalty free assets from CryHD, he made some beautiful jungle trees and plants. But those trees had a very big impact on the performance.

Five weeks ago I downloaded Amazon's (AAA) Game Engine named Lumberyard. Lumberyard is a highly modified Cryengine so it accepts .cgf and .cga formats. I downloaded Lumberyard because Speedtree 8 is free for that

Engine. It took 5 minutes to make a nice jungle tree with lods and a billboard with speedtree.

I filled a whole map with those trees to test the Engine's performance. The FPS was steady, around 50 fps (with 1000 trees)!

I tried to import those trees to Cryengine but that didn't work, speedtree cgf only works on Lumberyard v1.8 and above.

And Lumberyard has an integrated UI Editor.

So I'll may switch from cryengine to lumberyard. How?

This is how lumberyard looks like (older version looks just like Cryengine)

I've downloaded the Game Legacy project (GameSDK) for lumberyard. Now I can import my own models to the GameSDK (so they have the same path). But most importantly the Jurassic JP made by Finalfan17, I would switch from Engine if that vehicle works on Lumberyard. And it works!

It took 2 days to convert and optimize all the assets to lumberyard.

I'll will make some trees with Speedtree, Import the Heightmap of Isla Nublar and replace all the assets, yay!

This will take a time but when it's done, it will be perfect (I hope so).


 
 
 

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